The King of a distant land had heard that Birbal was one of the wisest men in the East and so desired to meet Birbal. He sent Birbal an invitation to visit his country.
In due course, Birbal arrived in the distant kingdom. When he entered the palace he was flabbergasted to find not one but six kings seated there. All looked alike. All were dressed in kingly robes. Who was the real king?
The very next moment he got his answer. Confidently, he approached the king and bowed to him.
Three people enter a room and have a green or blue hat placed on their heads. They cannot see their own hat but can see the other hats.
The colour of each hat is purely random. They could all be green, blue, or any combination of green and blue.
They need to guess their own hat colour by writing it on a piece of paper, or they can write 'pass'.
They cannot communicate with each other in any way once the game starts. But they can have a strategy meeting before the game.
If at least one of them guesses correctly they win $10,000 each, but if anyone guesses incorrectly they all get nothing.
What is the best strategy?
You are given 16 witch hats. The hats are divided in four different colours – red, blue, green and yellow. Every colour has been assigned to four hats. Now each of the hat will be glued with a label of an arithmetic sign – ‘+’, ‘-‘, ‘x’ or ‘/’. But you can label one sign only once on one colour. In such an arrangement, the hats can be uniquely defined by its colour and symbol.
Can you arrange all the 16 hats in a 4x4 grid in a fashion that no two rows and columns have a repetition of colour or sign?
We have arranged four hats in the below picture to assist you.